In local area networks where bus topology is used, each machine is connected to a single cable. Each computer or server is connected to the single bus cable through some kind of connector. A terminator is required at each end of the bus cable to prevent the signal from bouncing back and forth on the bus cable. A signal from the source travels in both directions to all machines connected on the bus cable until it finds the MAC address or IP address on the network that is the intended recipient. If the machine address does not match the intended address for the data, the machine ignores the data. Alternatively, if the data does match the machine address, the data is accepted.
The value of fully meshed networks is proportional to the exponent of the number of subscribers, assuming that communicating groups of any two endpoints, up to and including all the endpoints, is approximated byReed's Law.
Also known as a hierarchical network.
The type of network topology in which a central 'root' node (the top level of the hierarchy) is connected to one or more other nodes that are one level lower in the hierarchy (i.e., the second level) with a point-to-point link between each of the second level nodes and the top level central 'root' node, while each of the second level nodes that are connected to the top level central 'root' node will also have one or more other nodes that are one level lower in the hierarchy (i.e., the third level) connected to it, also with a point-to-point link, the top level central 'root' node being the only node that has no other node above it in the hierarchy (The hierarchy of the tree is symmetrical.) Each node in the network having a specific fixed number, of nodes connected to it at the next lower level in the hierarchy, the number, being referred to as the 'branching factor' of the hierarchical tree
Open System Interconnection
is an abstract description for layered communications and computer network protocol design. It was developed as part of the Open Systems Interconnection (OSI) initiative. In its most basic form, it divides network architecture into seven layers which, from top to bottom, are the Application, Presentation, Session, Transport, Network, Data-Link, and Physical Layers. It is therefore often referred to as the OSI Seven Layer Model.
A layer is a collection of conceptually similar functions that provide services to the layer above it and receives service from the layer below it. On each layer an instance provides services to the instances at the layer above and requests service from the layer below. For example, a layer that provides error-free communications across a network provides the path needed by applications above it, while it calls the next lower layer to send and receive packets that make up the contents of the path. Conceptually two instances at one layer are connected by a horizontal protocol connection on that layer.
The Physical Layer defines the electrical and physical specifications for devices. In particular, it defines the relationship between a device and a physical medium. This includes the layout of pins, voltages, cablespecifications, hubs, repeaters, network adapters, host bus adapters(HBAs used in storage area networks) and more.
The Data Link Layer provides the functional and procedural means to transfer data between network entities and to detect and possibly correct errors that may occur in the Physical Layer.
The Network Layer provides the functional and procedural means of transferring variable length data sequences from a source to a destination via one or more networks, while maintaining the quality of service requested by the Transport Layer.
The Transport Layer provides transparent transfer of data between end users, providing reliable data transfer services to the upper layers. The Transport Layer controls the reliability of a given link through flow control, segmentation/desegmentation, and error control. Some protocols are state and connection oriented. This means that the Transport Layer can keep track of the segments and retransmit those that fail.
The Session Layer controls the dialogues (connections) between computers. It establishes, manages and terminates the connections between the local and remote application. It provides for full-duplex, half-duplex, or simplex operation, and establishes checkpointing, adjournment, termination, and restart procedures.
The Presentation Layer establishes a context between Application Layer entities, in which the higher-layer entities can use different syntax and semantics, as long as the presentation service understands both and the mapping between them. The presentation service data units are then encapsulated into Session Protocol data units, and moved down the stack.
The application layer is the OSI layer closest to the end user, which means that both the OSI application layer and the user interact directly with the software application. This layer interacts with software applications that implement a communicating component.
Bridge: a device that connects multiple network segments along the data link layer. Works on OSI layer 2.
Switch: a device that allocates traffic from one network segment to certain lines (intended destination(s)) which connect the segment to another network segment. So unlike a hub a switch splits the network traffic and sends it to different destinations rather than to all systems on the network. Works on OSI layer 2.
Digital media receiver: Connects a computer network to a home theatre
Hardware or software components that typically sit on the connection point of different networks, e.g. between an internal network and an external network:
Proxy: computer network service which allows clients to make indirect network connections to other network services
USB cable
USB to mini-USB cable
to connect between
the PC to the PSP.
Video Extension cable is used to extend the length of a VGA monitor cable. Most CRT monitors have built-in VGA cables which cannot be disconnected, so this is the best way to relocate such displays as you need them. Power Connector This cable is used for powering serial drives. Serial drives, unlike standard drives, do not use the four pin molex connector that comes off of your power supply. This cable converts the power supply's four pin molex connector to a 15 pin male serial connector, used for powering up the serial device. PC Joystick Extension Cable can be used with a PC's DB15 joystick port. Male to Male configurations will connect a joystick port with the appropriate switch box while a Female to Male will extend the existing cable. Crossover cable is used for networking and data transfer. For use from a DSL/cable modem directly to the PC and for a direct link from PC to PC. All our CAT-5E cables are 100% tested for performance and continuity in accordance with industry standards. We offer a wide selection of colors. IDE cables it is a standard type of connection for storage devices in a PC. Generally, it refers to the types of cables and ports used to connect some hard drives to each other and to the SATA cable This cable is superior in data transfer in that it is significantly faster, however SATA cables can only be used to connect a single device. |